⚓ How Maelstrom Is Played
🎯 Objective
Work together to collect a set number of treasures(5, 10, or 15) before being overwhelmed by hazards, enemies, or status effects. All players win or lose as a team.
🧩 Setup
🔄 Turn Structure
Each player takes a turn in clockwise order, going through the following phases:
1. Draw Phase
2. Encounter Phase
3. Resolve Encounter
4. Item Use / Strategic Phase
🧗 Leveling Up
🏁 Game End
🃏 Deck & Card Count Breakdown
Deck
Cards
Purpose
🏝️ Island Deck
2 sets of 10 (20 total)
Captain-only deck. Includes status effect zones, cursed islands, and loot opportunities. Some have buffs like drawing extra Treasure cards.
🌊 Seafaring Deck
2 sets of 10 (20 total)
Navigator-only deck. Includes environmental challenges (whirlpools, ghost ships, storms, scurvy-inducing rivers).
⚔️ Enemy Deck
2 sets of 10 (20 total)
Pirate-only deck. Includes monsters, rival pirates, and ambushes. Some may be avoided with item use or dice rolls.
💰 Treasure Deck
15 cards
Reward deck. Gained by overcoming tougher challenges or certain Island cards. Needed to win the game.
🧪 Item Deck
20 cards
Strategic tools. Includes buffs, healing, temporary level boosts, and risky effects (e.g., Bottle of Rum, Orange Fruit). Limit 2 per player.
🎭 Role Decks
~10–12 cards each (3 total roles)
Each player has a personal deck of action/event cards unique to their role (Captain, Navigator, Pirate). Draw and play from these during turns.
👥 Player Count and Scaling
Players
Setup Changes
Solo (1P)
Control all 3 roles (or 2 roles with simplified actions)
2P
One player controls 2 roles
3P
Standard: 1 Captain, 1 Navigator, 1 Pirate
4P
Add second Pirate (same deck, shared level or independent)
🏴☠️ Maelstrom: Turn-by-Turn Gameplay Example
Players:
Game Goal: Collect 10 Treasures before the crew is wiped out or overwhelmed.
Starting Setup:
⚓ Turn 1: Captain (Dillon)
1. Draw Phase
2. Play Phase
3. Roll for Challenge
4. Resolve Encounter
5. Rewards
6. End of Turn
🌊 Turn 2: Navigator (Mariah)
1. Draw Phase
2. Play Phase
3. Roll for Challenge
4. Resolve Encounter
→ Bree rolls a 9 on the d12 – success!
5. Rewards
⚔️ Turn 3: Pirate (Dain)
1. Draw Phase
2. Play Phase
3. Roll for Challenge
4. Resolve Encounter
5. Rewards
🔁 Next Round – Team Plan
🎯 Summary After 1 Full Round:
Player
Role
Level
AP
Items
Notes
Dillon
Captain
3
0
Bottle of Rum
Holding Treasure
Mariah
Navigator
2
1
Orange Fruit
Success on Ghost Ship
Dain
Pirate
1
1
Rusty Saber
Beat Level 2 Enemy
Team
—
—
—
—
1 Treasure Collected
🎮 Next Steps
As the team progresses:
🏴☠️ Maelstrom Player Aid
🎯 Goal
Work together to collect 5, 10, or 15 Treasure cardsbefore your crew is defeated.
🎲 Turn Overview
Each Player’s Turn:
📈 Leveling & Adventure Points
🧪 Item Mechanics
🏆 Victory & Defeat
✅ Victory: Team collects agreed number of Treasure Cards
❌ Defeat: All players are incapacitated or no longer able to progress
👥 Player Roles
Role
Starts At
Focus
Deck Type
⚓ Captain
Level 3
Exploration, Buffs
Island Deck
🌊 Navigator
Level 2
Hazards, Events
Seafaring Deck
⚔ Pirate
Level 1
Combat, Enemies
Enemy Deck
📦 Quick Component List
As the lead designer and project coordinator for Maelstrom, I was responsible for guiding the overall vision of the game, from mechanics to player experience. I also coordinated testing, documentation, and visual development.
As the Lead Art Designer for Maelstrom, Mariah was responsible for establishing and executing the game’s visual identity. She developed the gritty fantasy-pirate aesthetic and ensured that all visual assets, from cards to icons, were cohesive, atmospheric, and immersive.
As the Lead Writer for Maelstrom, Dain was responsible for crafting the narrative voice, world lore, and written content that gave the game its identity and atmosphere. His writing helped bring the gritty fantasy world to life and gave context to gameplay mechanics, enhancing player immersion.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.